This is the first image of my "Photorealism Training". I took a photo from pixabay.com and tried to reproduce it. I'm pretty happy with the result. I simulated the cloth in this render with Blender's physics, for the stem I heavily used the Skin Modifier and the tomatoes are simple subdivided "round cubes" with a displacement modifier on it. For this scene I created an adjustable SSS (Subsurface Scattering) Node Group, which I used in the spaghettis', the stem's of the tomatoes and in the tomatoes' material itself. The water drops were created procedurally as you see on the screenshot.